Страници

сряда, 12 септември 2018 г.

Summoners War Rune Guide

Articles for a client that scammed me and didn't pay part 5

Be aware of rawcontentplatform (Robert Hart)
Find out more here: Blog post for scammers

Summoners War Rune Guide

Do you like monsters? Are you looking for an exciting, fun and addictive game that you can play on your Android smartphone? Search no more, just try the Summoners War. This fantasy game draws you into the world of monsters, battles and strategies right on the Sky Arena. If you are not convinced yet, notice that over 90 million users around the globe play the Summoners War daily and enjoy winning battles with their awesome team of monsters.
The monsters are the main characters in this mobile game, but there are lots of other features that you need to know to be prepared for the battles. The runes in the Summoners War are especially important for the strength and the power of your monsters. In this Summoners War Rune Guide you’ll find the basic tips and descriptions of the runes to give you a strong start at the beginning of the game.
The purpose of the runes is to assure bonuses of the Monsters. Even though the monsters are the main features in the game, you can’t really survive without knowing how to use these unique attachment stones. Keep in mind that there is not a golden rule of how to use the runes. The best way to find out what works for you is to keep playing and trying new settings.
How are where to search for runes?
Start with the Shops, the Dungeons, Scenario areas and Cairos. Runes are part of different sets, usually in two or four. Each completed set gives unique bonuses that add to the Monster’s stats. Every Monster can be equipped with up to six runes at one time. It is good to remember that you can only remove them if you use Mana Stones.
There are different types of runes: Nemesis, Vampire, Endure, Shield, Violent, Revenge, Will and Despair for dragons, and Blade, Guard, Energy, Swift, Fatal, Focus and Rage for giants.
The brackets after the runes show the number of the Monster’s slots they have to go. If you see the (2), it means you have to place the rune in the second slot.
The beginners in the game should remember that the slots with numbers 1, 3 and 5 should be respectively, Attack, Defense and HP. Why? These are the slots that always remain static and flat and they don’t have a % version. The other three slots are dynamic. 2 is Speed, 4 is Crit Damage% (boost to the damage when making the critical strike), and 6 is Acc% (enriches the possibility to remove a buff or to land a debuff).
Let’s go through the stats of the runes:
Res% - lowers the possibilities of getting a buff removed or for getting a debuff
Atk% - enriches the given damage output to the enemy
Def% - lowers the received damage
Acc% - enriches the possibility to remove a buff or to land a debuff
Spd – enriches the rate of turns
CritDmg% - boosts the damage when making the critical strike
CritRate% - boosts the possibility of multiplying the base attack with CritDmg%
HP% - enriches the damage that the monster can receive
Runes in the game also have secondary stats that add bonus to the monster’s stats. Remember that the secondary effects of the runes are different than the main effect of the rune. They are applied to the base stats of the monsters by increasing them.

Няма коментари:

Публикуване на коментар